PS4 preview: Child of Light a personal project born within a giant game developer
By Daniel Kaszor
Sony flew Post Arcade’s Daniel Kaszor to New York to preview the PlayStation 4 hardware and sample a few of the upcoming games for the system. One of the games he saw was Ubisoft’s new magical RPG Child of Light.
The conventional wisdom is that if you want to cut your teeth on a triple-A game, you go to work at a big company like Ubisoft Entertainment SA, and if you want to work on something small and personal you go indie.
With Child of Light Ubisoft seems to be attempting to change that perception.
Child of Light is a small, artful 2D fairy-tale RPG where players control Aurora, a young girl transported to a magical world.
The game is anything but a sure-bet. Lead writer Jeffrey Yohalem tries to explain why Ubisoft would greenlight the project.
“Everything that [Creative Director Patrick Plourde] and I have worked on together from Rainbow Six to Assassin’s Creed has been a hit, perhaps Ubisoft felt that there was something about us that could make it work, even if it was an unconventional idea,” Yohalem said in an interview.
Firstly, discuss historical events regularly with your children. Then you can have conversations like this one:
Son: So, does the black death still exist?
Mum: No, the plague was carried by rats, and transmitted by fleas. Fleas would bite the rats then…